Hey man, it's all pretty solid and the models/normals/uv usage are great, but i'm not digging the texturing on 1 and 3 at all. The tripod seems a bit too uniform, i'm expecting different coloration up top, the two rather similar shades of beige blend together quit ea bit, what about a metallic grey or a blacker tone? Model…
Have a girlfriend and been with her for more than two years. Still having fun together and she really likes what I am doing. She really likes designing, decorating stuff - interiors, bracelets, earrings etc. Infact she asked me to teach her max. It can't get better than that! :D And she is a gamer too. Loves and I mean…
It looks nice but I feel like the grey metal is a bit too flat compared to the vibrant colour of the gold. The gradient on the handle is a bit too wide, I think it would look better with a more even colour along its length with some dirt/weathering close to the beginning and end. Just my two cents :smile:
This... Is the main dilema... Unity is probably too expensive because we don't have a lot of money, and we now need two versions because the programmer and me are going to be too remote to do the work on the same pc... But at the same time would be better for multi platforming... Oh well, I guess it's down to the…
just a question for all: what do you do if pictures fit well in two or more catagories.? happens especially on environment stuff... tried some tools for tagging images , but everything took way too much time and had bad workflow. save the pictures in more then one folder seems stupid to me, too...
There might be too much space between the two buildings alley way too, looks like about 5 feet or so in the concept. I believe they are refering to something like Chris Holden's tutorials here: Texturing Sinlge Page Vs. Multiple Materials (Max 8) http://chrisholden.net/tutor/tutors.htm What's this for? An art test?
The gun is way too long for a panzer III, two thirds of it would be spot on for the longest one. Also, looking at the bottom of the tank (I remember seeing this in another thread from a different angle). Yours goes way too far down, and there is a couple of features on the back of it that looks off..…
I think it was Planet Gamecube where I read that the Wii controller had problems at E3 if you were too close to the IR bar because the IR markings left the controller's field of view too often. Standing back a metre or two fixed it. And they also said the sensitivity in Metroid was adjustable, they changed it and…
Hello everyone! This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too! The design of the character is heavily inspired by…
Hi all! I wanted to share some work I started for the sketchfab legion contest a long time ago. I got a little sidetracked with work/employment but now I'm back on schedule and would like to finish what I started. Here's a bit of a concept I created for the initial entry: While on the broken isles, a priest encounters the…