Hey guys, I’ve been working a bit more on my vintage hand drill, and my plan has changed. I was not very happy with the quality I got in 3ds Max, and I felt like I reached my limits there. Because of this, I decided it would be much more efficient to do this project in Plasticity. I spent some time learning the software…
Hello everyone! We are expanding the team behind Steinvar, an indie Action-Adventure RPG currently in active production in Unreal Engine 5.8. We are looking for two specialists to join our international remote team. Social Media & Community Manager Take ownership of the project's social media and community presence by…
🎨 Introducing 55 Cloth Damage Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Clothes and Fabrics to life with realistic hand-painted brushes including Base Pattern (tileable), Crumple, and Damage & Torn effects, all in one powerful pack! This kit were built based on references of real surfaces and gives you…
Stormseeker Games is seeking an experienced 3D Hard Surface Weapon Modeler to create weapons for our in-development turn-based tactical sci-fi game. We are looking for someone who enjoys creating believable, military-inspired sci-fi weapons rather than highly stylized or fantasy designs. Please have experience with: *…
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Yeah thats the same I am facing with projection in Max which I think will only work if we treat it as garment and stitch and spheriphy. However I want to keep it quad based for my own peace of mind. EDIT: Almost there, but in meantime if there is better way please do share
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…