With 3dsmax its better to have a bunch of separate objects instead of one object that is a bunch of elements. The reason for that is "adaptive degradation". With it turned on it can degrade the visual appearance of individual objects when the viewport starts to chug, switching the material off, switching to wireframe mode…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
I'm trying to make a vector displacement map exported from Zbrush work in Unity3D using a tessellation shader. I have successfully managed to find what Flip-and-switch setting to use. However, it seems like Zbrush expects the targeted object to be subdivided using catmull clark operation rather than tessellation, because…
Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
I have a scene that consists of around 20 objects. When all objects are visible, the scene runs so slow I have to force quit marmoset. I admit maybe 5 of them have quite high poly (take around 5mb of memory and 3 mb or vram). Most of the mesh have 4k textures from substance. I thought this was the problem, however I have…
The reaction manager isn't well documented outside of the Max help files which can be confusing, and that tutorial was the best I could find, but yes like Eric said it will watch any object, or property of an object and change any other object based on that data and the limits you set. If bone01 rotates 15degrees move and…
Hello polycounters! Today I have a new issue about main motion controller blueprint... I'm building an aplication where I can pickup some objects of my level. This object has a bluprint based on empty VR proyect layout but I changed it a little bit. I would like the object can be grab with a "snap effect"... So it is so…
Mesh deform Mesh. After seeing the winners video from the competition and how he easily choose another object on screen to act as a deform, where Maya auto changed it into a patch object. Well anyhow.. I don't see a direct translation. I attempted to change the object thats being used to deform to to a patch, and even in…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…