hello. this is my first post here. i had posted my earlier progress on a couple of other forums, but activity seems to be slow there and i wasn't getting many crits to help me progress(not that i don't appreciate the crits i had recieved). i am just a hobbyist and started of from the 'joan of arc' head tutorial online…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
Good Afternoon All! I'm back to update you all on the progress of my Japanese Bakery Diorama and can confirm that it is complete! Hooray! Below I'll post some more progress screenshots and the final outcome of the project. Thank you very much for checking this out. As always, any constructive criticism is welcome :) Hope…
This scene all uses the same texture at the moment, I've been considering just replacing it with a flat colour for the purposes of modelling out the whole scene before I get into texturing properly. The way I've scheduled myself for this project is I'm modelling first and getting all the shapes/contours/lighting/pathing…
[ QUOTE ] My friend and I are starting work on a Single-player UT2k4 modification. We're not too clear on the story but it's a futuristic cyberpocalypse type deal with a story we hope to develop further once we get a full team. [/ QUOTE ] Your manners in this request are good. You're simply asking for help, and that's what…
So after my Unity Sci Fi Bridge Scene I was keen to create something new in Unity. I decided on creating a street scene in Unity set at night just after a rain storm has passed. The plan is to have everything slick and shiny, steam rising from vents, trickles of water running down walls and puddles of water in the street.…
And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
I made a tutorial recently, for our automated remesher. It currently puts out triangulated mesh (quad output in progress), so maybe not what you want. But should give you an idea of how it's done. https://docs.rapidpipeline.com/docs/3dProcessor-Tutorials/tutorial-remesher If you manually retopo the lowpoly mesh, you can…
Hello guys! This is my thread for posting my progress and eventual work for the riot 2014 art contest. Ill update my progress as i get further. Progress: http://i.imgur.com/BQPDmNW.jpg http://i.imgur.com/5d89yDH.jpg