We are making use of Unity game engine. Right now we are kinda skipping ahead and we are sorry for this, but we need to make sure we grasp ourselves the direction we want to go before we decide to delve into explaining the inner-side of things to all of you peeps. So please bear with us. Hope you understand. Here are some…
I don't know if I ever grow to like my work, I either get tired of working on it or get to a point where I feel it's not progressing anymore and stop. So, in my opinion it's more of a matter of never being able to complete work. I think a healthy way to consider less than stellar work is to see it as something that is…
So far the feedback has been fantastic. some folks have been leaving reviews on the vimeo page. Thank you one and all for helping me make this happen!! Pavel Denisjuk Hello Jamin, this was a great introduction to texturing. There really isn't much you could add to this, the process is explained nicely, the textures are…
I understand the feeling about someone coming to the contest and posting its nice item from a set he started before just to win it. I remember disqualifying one person twice for that. But I also don't think that adding a rule that if it is a single item contest should not be part of a set. Sometimes you do a single item…
Hey everyone, I wanted to share my progress on the elderly character
model. After receiving valuable feedback, I've focused on refining the eye
shader and enhancing the skin details to achieve a more realistic look. I've
also adjusted the overall proportions and added subtle age-related features to
better capture the…
Starting on a new character I have worked on this weekend. Thought i'd share my progress so far. Planning to make this a low poly character somewhere around 40-50k tris would be my aim. Main goal is to learn abit of Marvellous designer making the clothing, and to try get better at doing hair as well during the process.…
Hello. I am working on a small exploration and stealth game called Somewhere. I am collaborating on the project with a programmer and we have been working on the game for about a year. The following thread is both an introductory post to the game, and a small art dump from what we have build so far. * the game is in pre…
Hi everyone, first time poster here :) I was wanting some c&c on my modeling to help me improve my skills and was told this was a great place to be! I have never actually finished a model start to finish - that stops now. Hopefully your critique and suggestions will help me get stuff finished. About me: My name is Vinny…
I'm learning realistic offline rendering using mental ray in 3ds Max and really confused. The material creation/testing process is SO slow. I like seeing my work in progress in real time (like in UE4), but in 3ds max its like totally guess work. Its difficult to create something like old glass details or detailed fruits…
I'm in the process of learning Maya so I'm taking Steven Stalberg's Cybergirl v6.0 workshop over at http://www.CGworkshops.com I thought I'd kill a couple birds with one stone. In addition to the workshop, Im putting together a website for the artists of 38Studios. This website will be similar to what the Ensemble guys…