Alright, I think I'm 95% done with this! It's starting to look great and I'm proud of it so far. I have decided since I was unhappy with what I found for the angel and devil glass texture, I have decided to just go the extra mile and repaint it from scratch completely in Photoshop with my Wacom tablet. I can say I am very…
At my last job I somehow ended up making 3 different cycle props, so I'm continuing that tradition here with Starcraft's take on the hover bike. Starting my high poly, this will have a low poly bake too. Update: Final texture Marmoset viewer on my artstation. UPDATE -- Unwrap + Normal + AO bake --- Update -- Did some…
New update! Some Post settings and FX updates, added some blocked out neon lights in the windows. I also took some old assets from my old Alleyway environment. I also re-textured them to a more accurate result. I also added some more assets as well as updated the new interior a bit more. **A PROGRESS GIF SO FAR**…
If you installed 3ds Max after Zbrush, you just have to update GoZ so Zbrush can install the proper plugins. in Zbrush, under: Preferences -> GoZ its either "Force re-install" or "update paths" and that should do it. I think it just update paths... but not sure. Here is a link for manual install if that does not work.…
We're proud to announce that the new update is here: MODO indie 901 MODO indie 901 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though listed below... with one exception that has been requested early on by a large majority of the community.…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…
Thanks for the news about the update! My thoughts on the update: The new selection tools, fixed edge beveling, and multiple lights are great. The new sculpting feature, and new UV tools aren't at a point where I could use Metaseq exclusively. I would use Sculptris and Softimage Mod Tool respectively for above tasks since…
Updating one of my older vehicle models to be more higher in polygon count, the Futuristic Shuttlecar. I'm updating this model so that I can "take it further". For reference on this vehicle, you can follow this link pertaining to the model: http://www.polycount.com/forum/showthread.php?t=98175. I will post more updates…
ocarian: thx man acapulco: thanks you!! Hey guys! Haven't posted in a while due to being an alternating combination of busy and lazy. Beginning now though I'm gonna try to be posting updates semi-regularly again. And is there a better way to start posting updates than by posting an update? Probably, but I can't think of…
📢 Toolbag 4.05 is available now! A free update for all Toolbag 4 users, this release delivers several exciting updates to the texturing and rendering systems. New features include: 👥 Symmetry Painting 🖱️ Lazy Mouse 💟 Stencils 🌫️ Seamless 3D Blur 🌄 Height Processor Layers 📷 Highlight, Midtones, Shadows, & Clarity Controls…