I'm an aspiring environment artist. I'm not a complete noob, but I often feel like I am. There's a lot of holes in my education and I've been trying to fill them, but I haven't found a place that gives a full breakdown of the entire creation process, whether for character or environment. If you know of where I could go to…
hey this looks absolutely stunning man!! fantastic work. Would you mind sharing a buit more about your custom hair shader? How did you get eveyrthing so sharp and no blotchy shadows from the alpha?
Hello Polycounters, as the title suggests, this thread is about how to achieve that rly crips detail in lowres textures to avoid that blurry mess. Therefore iam looking for crips and sharp brushes that seem to be hard to find. To show you the problem i got with most ps bruhes: The crips one is a brush that stays even sharp…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Hi All, I am struggling with chamfering a cut in a cylinder I have made. Trying to wrap my head around how I maintain sharp edges in the cut whilst keeping the cylinder round. This is the shape I have and you can see the areas I want to keep sharp: Of Course without supporting edges I get this: I can add supporting edges…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
Hi guys, I just thought I share a short video showcase of the finished project. Unfortunately I didn't have time to create a night time lighting scene. I would appreciate some feedback. Thank you. https://vimeo.com/1183138391?share=copy&fl=sv&fe=ci
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Just like Substance painter/designer allow to share materials, brushes etc, is there any place/possibility to share custom mades for Quixel Suite ? It would be cool to share and learn about other users !
With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…