I'm an aspiring environment artist. I'm not a complete noob, but I often feel like I am. There's a lot of holes in my education and I've been trying to fill them, but I haven't found a place that gives a full breakdown of the entire creation process, whether for character or environment. If you know of where I could go to find this, please share.
However, someone on another post shared how he does his modeling process, and it was helpful to a degree. I was thinking if other people share their own process, it may help those of us who know the fundamentals, but are trying to learn what it takes to become a professional.
If you want to share a particular project of yours and how you tackled it, that would be tremendously invaluable.
Replies
Link to Zbrushcentral top row thread and breakdown http://www.zbrushcentral.com/showthread.php?200015-WXS-07-Depopulator
Link to Allegorithmic interview on the project https://www.allegorithmic.com/blog/meet-danny-mcgrath-and-wxs-07-depopulator
Even after over 10 yrs of modeling, I still learned a lot from him.