In the Edit window, have you tried Select Inverted Polygons in the Select menu? This should select only the mirrored UVs, but it could also select badly-mapped UVs too. Then you can Break them.
If you open the hypershade and right click in the graph view you can select "graph materials on viewport selection" from the marking menu - this will bring up the material for whatever you have selected
Hi, I've created a simple Window GUI with one Button. When the button is pressed, I'd like it to display the name of the object I've selected in maya, in a textfield within the GUI window. The text would be used as a confirmation that the user has selected that particular Object in the scene. The Button function is called…
A few things that irk me about this tool because either they don't exist or I don't know how to accomplish them. Just wondering if anyone out there had answers to these questions or a suggestion for a plugin to solve the issue. First, is there any way to scale a soft selection? I know about pinch and bubble of course, but…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
I think I would generalize it. Increasing the selection range should affect the selection of objects/components in general, not just the Editable Poly preview selection range. Also if you dissect maya's selection behavior it's a bit smarter than just having selection range. E.g. if you are in vertex/edge mode and hover…