okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Just learn to use naming conventions, it takes very little effort upfront but can lead to huge benefits later on when the project gets big. Also proper naming conventions really speed up the export process to game engines, since that way your tech artists can setup import export scripts that automatically figure out if…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
[ QUOTE ] [ QUOTE ] i thought the whole point of the "Kevin Bacon game" was that you had to link an actor to Kevin Bacon in 6 films. Otherwise, it's just a "link actors together game". [/ QUOTE ] since it seems to have gotten missed the first time.. [/ QUOTE ] This is a better game than the Kevin Bacon game. Linking to the…
Maybe you guys can help me out, because no amount of google searching is finding anything.. It's on PC, was recently featured on Kotaku I believe and was talked about as being very similar to XCOM, but set on a space station. The art style was more retro, with sprites and backgrounds that looked a bit like Chrono Trigger.…
i totally agree with you about schools out there baiting peeps w/glorious promises of game jobs. but at the same time........mcdonalds baits you w/pictures of a perfect burger. then you order it...and it's a turd between buns. it's a business move man, it happens everywhere. i went to a shitbag AI school. i worked my ASS…
Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…