The latest free versions of Unity have dropped some of the limitations (like no realtime shadows), so yeah as far as I am aware all of the Skyshop features are supported in Unity Free. That has been a big goal for us to not require Unity Pro. But I will double check and get Andres in here to clarify if there are any Unity…
Hi every one. this is my latest project for school, a team and I are using the Oculus Rift to create a Architecture walk through of a office building. my main focus for the Project will be the kitchen. I am posting on here to receive criticism from the poly count community and would love for you guys to join me in the…
Hi, I am looking for an artist, who will prepare a low poly board based on attached artwork. Perfectly if an artist could paint needed textures on his own. If needed our 2d artists can help. It is important to keep the style and lighting from the illustration. Best regards, Michal
Our game mobile studio is looking for a talented and experienced rigging artist to assist us with rigging some horses. If you are interested please send me an inbox message with a link to your portfolio to be considered.
@Neox I admit defeat : / "[snip] but no matter which smooth brush i used, extension/addon or built in the first pic is the best i could manage inside blender, also using edge flow, relax and other per vert/edge/face methods. But zbrush's alt smooth is just far superior as shown in the second image" You are right! so other…
Hi everyone I'ts been a while that I didn't post on polycount. I'm here cause I need some critics to improve myself "The objectif of this work was to mimic a real lighting from a picture with low-poly assets" Thank you in advance for your comments Artstation : https://www.artstation.com/artwork/rB2qL I did an other…
Hello Greentoothers ! I did some times ago a modular environment for a canceled indie mobile game, Hand painted texture and lightmaps, like the good ol' 98's pc game :) I plan to put it on my portfolio ,do you have any advice or feedback ? Thanks !