1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
I'm reusing the skeleton of an existing character into a new one. Since the mesh is different, i had to rescale and translate the root node of the skeleton a little bit, as well rotate some joints. After that, i successfully skinned the skeleton to the mesh. Unfortunately, when i play any animation from the old skeleton…
Figured I'd post what I've worked on recently, I like the stage I've gotten to so far however I would love to push it further by giving the colours/texture/image some kind of pop( All ideas are welcome ). I'll push myself to make at least one texture per day because this style is something I'd love to have under my utility…
Nikhi what are you even talking about lol @tanea I kinda disagree with others that views and likes aren't important. Regardless of if you have a job or not, having people view and enjoy your personal art is important as an artist. It's nice and reaffirming to check your stuff and see a lot of interactions. Helps me push…
I think you are definitely ready for jr roles and maybe some mid level ones too. The black knight feels like your weakest piece. While I think your work is solid, none of your pieces really push to AAA. Most of your human pieces needs work on materials for skin, hair, eyes. The hair cards on Knight's Bane needs to be…
MODO | Topology
Scripts: Select Pattern This video is a quick introduction to the Select Pattern script
from the Pushing Points Topology Scripts
Collection for MODO, which enables you to define a pattern for your polygon
selection. https://www.pixelfondue.com/blog/2018/5/29/modo-topology-scripts-edge-arc MODO |…
Looking pretty good so far~ Here are a couple nit picky things to look at: 1. Her right arm pose could be pushed/angled out slightly from the shoulder so that its not so close to the body which will make her feel like she's trying to balance a bit better. 2. since her right forearm arm is extending and rotated out, it…
I look at the concepts and I'm like wow! Those are cool designs and materials! And then I look at your model and I wish you had tried to recreate the concept as it is. Look at all that awsesome specular info in there and really try to push it to look like that. It also looks like your support edges of your hi poly are way…
Awesome. Thanks so much for the feedback guys! I will keep pushing it. duncan: Man you gotta know I am learning alot from your thread. I appreciate your crits. Good catch on the nMap wavies. osk: Thanks man. Taking a step back I agree. I might go back and tweak the face in Zbrush too. Bertmac: Thanks for checking him out…
Hey Luis, I agree with what the others have said and just wanted to throw my two cents in. I think the first thing you need to do is try and focus on the weight of the run. Currently it feels like the root is floating up and down and the feet are stroking the ground as the legs swing. Try and focus on selling the body…