Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
My ol' mx512 jitter like shit on my shiny white Bamboo. Maybe if it's black it'll perform differently. Also.. i'm under impression that using Wacom as mousepad will somehow ruin my Wacom surface.. like you know, mousefeet friction? Okay maybe it won't, but who can really tell right? riiiight? Which makes me kinda wonder,…
The battery on new macs is pretty sophisticated. Im not to clear on what the difference is but I've heard they added a small processor that controls the charging process to avoid over charging on a per cell basis. Not to sure on the tech but I've also got 5 hour runs. its awesome :) there seem to be alot of folks here who…
I do it for the simple reason that I love games. I also really enjoy gaming culture, and even when not working on the awesomest games, working with other people who are gamers and passionate about gaming is great. I got into it when I was 14, started making Rise of the Triad levels, then later on Duke3D and Quake stuff…
With my discovery of Body Paint I have gotten into low poly character building. In the past I have seen the T (Jesus pose), the relaxed T (more like a droopy Y or hovering Magneato); and then this other thing that I have no idea what it is called. I am told the other way (does this pose have a name?) is the BEST to use. So…
I am wondering why a lot of artist are still using uvs for game models and movies while ptex is available.If I am correct,I think it has been out since 2011 or so.Ptex allows u to apply textures to ur model without the need to uvmapp and its resolution independent. I think I speaketh for all of us that uvmapping is time…
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
This is still relevant. Even since 2012 there has not been a significant improvement. It is honestly why I started scripting. But not all my time can go to making better tools all day long. Gotta do art at some point. I have just been messing with google sketchup a bit. Want to start a serious project in it and see what it…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…