Hello Indie Communtiy!! */^ means there is more information at the bottom of the thread. Note: I know that some of the questions involve alot of detail but its something that will help out those that need specially noobs like myself and I hope that everyone will participate and please take your time it will really be…
BZZZZZZZZZ! Wrong! I did respond to your links and none of them proved you right. http://www.polycount.com/forum/showpost.php?p=1271246&postcount=270 I gave responses for each and explained why they were wrong or invalid. The law link you provided pertains to trade secrets and makes no claim that such items are property.…
Epic Games is pimping off their Gears of War 3 flavored Marcus Fenix statute. They have a gallery up of various beauty shots of Mr. Fenix, both with the lights off and on, that you are probably gonna wanna check out as well. The various details on the statue's construction are also posted: A few months ago, Rob and Drew…
I only found about scene-states recently from Rhinokey, they seem mega awesome and it's weird that I never hear about anyone using them. I've just started using scene states to isolate certain sections of a very large scene I'm working on for example: I hide everything except one room and all the props in it, right click…
In the United States, many laws and restrictions are placed on a state-by-state basis. For a US Company (such as Blizzard) to conduct business within those states, including holding competitions, it must adhere to the law of each state. That is why often times you will see restrictions (on everything) on a state by state…
Hi!How can I drive the current animation in State machine by the state of an Enum variable I made in character's blueprint?I have the blueprint working just fine,showing what state my character is,but how can I translate this to State machine?Can some of you point me to a tutorial or smth?I attached my blueprint…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…
There's an excellent interview with Brian Mitsoda of the awesomely-named Doublebear over Rock Paper Shotgun about their upcoming zombie RPG, Dead State. This is sounding pretty awesome, and it's a great interview. http://www.rockpapershotgun.com/2010/08/25/a-blood-red-state-dead-state-revealed/ Thoughts?