Hey the environment is looking nice so far. I think the biggest thing this needs is better lighting and atmosphere; it's pretty flat right now. Put your work side-by-side with Chris Noble's concept, and see if you can match the mood better. Adding a sun light source would help a lot. Also see how Chris added atmospheric…
Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
Hey All, I'm curious what tips and tricks any of you may have for coming to grips with a real world objects shape, form, anatomy. Here are some of things I always try to do: * Get as many images/angles as possible. * Never assume any bit of reference you can find isn't useful, you never know when it will provide some…
The material ID bake uses a random color for each material assigned to the high poly mesh(es) so you don't need to manually color the materials. If you have custom colors you can bake an albedo map instead.
This was an exercise I did in one of my art classes recently, and I thought some of the results were pretty classic. You are trying to portray how YOU see yourself. If you are fat and the face is starting to sag, and you still see yourself as the tough marine, draw the marine. If you never were a tough marine, but that's…
the game idea is:- Defend your base.- you can summon units or build defense towers.- you can have several unique heros with different skills.- you can conquer new maps. 3d artist: the game will be mobile game so the 3d models need to be optimised and low tris, also you can rig and animate yourself or use any software for…
just got into (well, eavesdropped and muscled into, actually) an interesting conversation with a semi-acquaintance in the pub. Out of all the dozens of films you might have grown up with as a kid, and the ones that stuck with you as you got older and still mean a lot to you, and also the ones you saw in later life that…
it's because maybe you have not enabled certain things in the exporter like 'keep vertex order' always make sure you have exported the correct subdivision level as well. when posting its best to mention which software you are using too :) though i guessed it was zbrushI generally use xnormal for baking anyway
If you are able to use UV mapped textures, you could also try SDF's generated in Substance Designer (if you have that as well).I think you would get best results if you set Distance Node to "Manhatten Distance". It's not 100% perfect but this is extremely fast for iteration since the process is completely automated and you…