I'm new to environment art and I'm currently working on an environment where I need a road like this Artwork from artstation - ArtStation - Golden Gasoline - Desert Gas Station - UE4 The whole road is made using splines but I'm mainly wondering about the segment mesh and how to texture it so that it tiles perfectly when…
Hey, is is it possible to make several images of the same object. And then have a algorithm to calculate out more details into a single picture. Like having 3 pictures in 8k and get a 16k as the end product. thanks
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt .... What am i supposed to do here? somebody please tell. Seeking help.
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hello everyone, Mostly for educational purposes I'm trying to create a simple rotate tool UI window. But I feel I'm stuck on the Mel syntax and various things I tried just don't work. -I'm using a switch case statement, but I'm wondering if I can omit this by directly inserting the axis into the rotate mel command…