Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…
I meant licensing it out or trading technology to improve games for the benefit of players. And I understand it doesn't happen because of the competitive nature of game development. It may result in additional revenue through profit sharing and royalties. I support a more cooperative culture of game development over the…
@AtomicArmy ah I get swamped with work for a week and there you go and finish it! Great job. Some very serious progress from beginning to end 🤍 Give yourself props. This became much more cohesive over the last few iterations 💪 Hopefully the next one doesn't have to take a year. And if you want feedback on the final result…
As mentioned above, try to make sure that you're comparing with the same IBL content otherwise you're bound to have differences. Other things you can try: 1. check to see if Toolbag is treating your textures as sRGB in the texture options. 2. use the Toolbag2 app link to preview your progress throughout the texturing…
Step 81, Repeat the process for 8 bananas total. To be continued. Here is the attached animated Gif. Please feel free to take these and learn. Please feel free to critique if you guys find faster ways of approaching this as well. Would love the help. I am just journalizing to see what my progress looks like exactly step by…
Xyphirium: The Twintail ChroniclesProject Description Xyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age). The goal of this project is to…
@Zocky Thanks a lot, you too have some awesome work, love your progress. I dont know if its a placeholder but you could check out the roof and the transition between the wooden elements to the wall. I really like the damage transition between the plaster and the bricks. Really looking forward to more progress :) @Zorina…
Hey! cool to see your progress 👍️ Specifically about the light: I'd recommend to create a situation that follows real life rules, can be very simple (outer shell of house blocks light, directional light and skylight, find good lightmass settings). RIght now it seems like some modules don't cast shadows. Once you have the…
Yours truly was on Learn Squared podcast to talk about art, the muses of inspiration, passive income, career progression, and how travel and going offline can serve as a muse of inspiration as well as a gold mine of reference.
- Hope you enjoy:
https://youtu.be/_Ll3kaNP58E?si=0jGpQWS13QmiKMzx&t=112
I made it streaming on twitch (ethersculpting) sculpting on zbrush. https://youtu.be/oJycaHZZnA4?si=_VBsSH7Q7GT4DEFO I will continue refining the concept on twitch!