I have a friend who now works at Bungie. He worked at some smaller game studios and kept applying. His work continued to get better and eventually he got a job there. That process took some time. About 7-8 years total. The length of time it takes is more a personal thing. What is your life like? Do you have kids or any…
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
Heres a crosspost from the workshop thread (I don't know if you go there often) A little tip on how to optimize the eye a bit. You should connect the edges like the example below instead of collapsing the edges to one point. It will make it easier on the engine to read lighting information as well as reduce the number of…
Hi Buzz, Great stuff looks very promising. Can't wait to try out some new things. For some reason you're example file crashes (BCORE_EXAMPLE.tmd). Was there a new fix? I'm also also curious how to setup the baking of the textures. Is it something similair Wenda showed in his tutorial? Can you perhaps include a new example…
I've found it to vary between company and company. For example a prop artist might create prop after prop where as an environmental artist might be responsible for assembling the props in the scene, handling the lighting, etc. In other companies, lighting for example falls under technical artists and environment artists…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
On top of what EarthQuake said, some game engines have a tough time with open, or non "airtight" meshes. If you're making a mesh that casts real time stencil shadows for example, there could be big issues. If floating geo is not an issue with the particular engine you're using, under certain circumstances it can be more…
This is the part I don't get. In an example like that, there's practically a 90' angle between the two parts, with the length of the cylinder being pretty long. So there's a good chance that they're going to have to be on separate UV islands anyway (especially in OP's example, where many of the knobs are more complicated…
Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?