If you make the terrain in unreal, you can actually just right click the height layer in the landscape panel and then export it and re-import as a texture. Obscura's suggestion for using a render target would work if you had a massive world and the resolution of the required texture would be too large. virtual texturing…
In this case i would say thats not the case for offline rendering. There is no per face assignment happening in the background. Doesnt UDIMs in Unreal work like virtual texturing. One giant texture and a lookup table?
We're experimenting with virtual textures for this purpose. Though the majority of assets are still using one texture set of 2k or below so it's not really showing an impact in any way until you force it I assume.
Role The role offers real career progression for the right candidate. If you love making beautiful visuals, have an interest in aviation and architecture, and want to be part of an inclusive, fun and sociable team, we want to hear from you. We invest significant time in choosing the right people and developing them to…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hi all ! nice contributions so far :) and loving phanthanhtruc's texturing work (even if it's modeling comp above all). Here's my (virtual) arm :\ with a little "venusian texturing" test It's exactly 200 tris.
I didn't even notice when we talked earlier, but your blades of grass are virtually identical on the texture sheet aside from their size. You could probably get away with scaling up the smaller ones and overlapping them to save some texture space. Also, lighten up the head of the cattail and add some texture to it. This…
What you see in the viewport on your model is a virtual texture and this sets the resolution of that texture. Raising it can help with flickering and directly afects the displayed resolution of the texture in the Mari viewport. I usually keep that set fairly low, I don't see much if any tearing or flickering and it doesn't…
Hello Polycount! Still somewhat new to this site. Made an account about six years ago when I was first starting out in 3D, then became a lot more active on Facepunch's TF2 thread where a lot of my skills grew. Nowadays I'm working on a 3D fighting game in Unity, hoping to recreate that early 90's 3D feel. Like the title…
Hello!I figured out I should have actual environments in my portofolio too,so I've decided to recreate in UE one concept of a very talented artist : Ken Li .With this ocassion I can focus on learning Substance Designer too,in the screenshots attached are some materials created with it.Also,I've learned so far more about…