Hey polycounters I just got an email about this "Windows Editor Support Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying…
The only limit on Unity VS. Unity Pro is that you cannot earn more than $100,000 in one year, once you exceed that you'd have to purchase a Unity Pro and Unity iOS Pro license. http://unity3d.com/unity/licenses The $99 dollar fee is for Apple to "sign" your apps so that they will run on a iDevice and which you then can…
I did a quick search for the forum and didn't have any hits. After searching the contents of the Quixel Suite install folder I wasn't able to find any .shader files :/ This would be pretty helpful as the "Unity Metalness" workflow in DDO doesn't quite match the Metalness behavior of the custom shader that I have to use in…
BBC Green Planet: innovative mobile AR with Sir David Attenborough + Dinosaurs & Robots: location based Magic Leap experience What could be better to boost up your creativity this year? We are looking for UK-resident UNITY Technical Artist, full-time, fixed-term contract, working remotely. Spread the word, your Planet…
Hey everyone! I'm knee deep in learning Designer and Painter and I'm a little confused when it comes to exporting my assets to unity. I get strange results depending on the exporting method I choose. Here it goes: If I bake Normals using DirectX and export my outputs as textures. My normals look awful in Unity. Makes sense…
@Noren Many thanks for your response. After exporting an FBX file with a Cache file and re-importing in 3ds Max the kayframes were there! Many thanks, now the Unity developers are looking into it, if we can use it within our Unity project. Thanks for taking the time, to post your suggestion!
Hello Polycount, my name is Florian Coudray, and I'm very excited to present Lily, a character I've had the pleasure to work on during the last months for my Student project. "Lily - Colors of Santa Luz" is a game developed by 9 students in ISART Digital Paris. Much more to come on other characters, environments, and the…
For those that don't keep plugged in with Unity: http://unity3d.com/unite/ A few articles from the convention http://www.gamasutra.com/view/news/176316/Unity_adds_Online_Services_store_promises_Windows_8_support.php http://www.gamasutra.com/view/news/176341/David_Helgason_details_most_ambitious_Unity_engine_yet.php Windows…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…