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3ds Max 2025: FBX Export with Path deform for Unity

ColMatrix
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ColMatrix polycounter lvl 3
Hello,

I have animated a vertical shutter with slats using a Path Deform modifier. Upon exporting to FBX the keyframes are lost. As seen in other threads, people found a solution by using collapseTo, to 'bake' the keyframes. Unfortunately, this doesnt work for me or Autodesk apparently. After contacting Autodesk Product Support and several tests including 3rd party plugins, the only available option (at this time) was to use the file format .abc (Alembic) which seems to work - great!

But, what if the project developers refuse to accept this file type (maybe there are other issues with Alemic and the project asset requirements). Is my only option then to painfully Keyframe the shutter?

All pearls of wisdom are welcome! Thanks!

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