slick portfolio. I prefer the original method to testB, you could lose viewers of images, because they'd miss the horizontal scrollbar. few comments on it: - lose the little drawing of the guy on the blue front page - images load slow, maybe try for an SWF preloader? models look rad, really ties it together in a nice…
I'm not sure if it's possible or what I should look into but I'd like to use a level sequence to create a multi-scene cinematic. Is it possible to preload all the scenes to quickly transition from one to the next? The scenes are fairly light weight but they all require different directional light settings, exponential fog,…
speaking as an absolute supporter of flash and one who could knock up a dynamically driven / updating tweening and preloading jingle bells rainbow delight that overcomes all of the issues presented thus far ( save for displaying on iOS ) in a relatively short amount of time. . . i'll throw my 2c in as a +1 for giant…
fail list: - preloader - click to enter button - times new roman font (or not being able to embed fonts the right way) - unique layouts that only work with the content it comes with (makes updating impossible) - empty blogs - default flash movie player skin suggestions: - make it html - make it UBER- simple (no fancy…
A lot of us here don't have the luxury of 24/7 internet, hell we've been running on 2mb max since steam came out. You can imagine how painful it is to preload a game, or when steam's offline play bugs out..so no, I don't think I like this new DRM :)
Its even worse when you know its already preloaded on your computer, and the only reason there delaying the release is to boost the console sales of the game :( and the sad thing is that its working, 4 out of 5 of my friends have picked this up already for the consoles cause they didn't want to wait for the PC version…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
Simple suggestion: Remove the splash page, its pointless. Usually people use a splash page for the following reasons: 1) Preloading (Flash) for the main site 2) Choosing one of multiple versions of the main site (html/flash, english/alternate language, 800x600/1280x1024...etc) 3) Choosing one of multiple main sites Other…
Thats also a good point, but if people are willing to shell out $60 for it instantly don't you think a good portion of them would have been prepared to buy and preload the content on pc? You give them more of an excuse to pirate the pc version if you delay it. "I already have the console version so im not buying it twice"
You have a really damn solid base right now but imo you're just at the beginning of the texturing process (You've made the wrong barrel btw ;) ). The first thing I would do is define your materials better. The paint really doesn't look like paint, and the rubber handles don't quite look like rubber. Changing up hues,…