Can you post some wireframe of your modular parts please? Because I tried once to make modular walls but the seams were so visible in the shadows... and you dont seem to have any objects covering the seams
Hello there! I'm working on this piece right here and I really apreciate some tips and critiques! It's my first piece in Unreal and the first modular and external too. The pic represent my attemp into the lighting and composition, later I'll build one more modular kit for buildings and refine stuff.
Hey guys! It's been a while. I've created modular pieces and currently working on Tileable textures. So I thought to post some of my progress on how the basic models turned out with modular pieces. Your feedback is really appreciated! :)
Kevin Johnstone's modular talk offers quite a bit of detail about how to solve this problem. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar More info here, including additional notes from Kevin. http://wiki.polycount.com/wiki/Modular_environments
Thanks Aaron! Here's an update to the scene. I'm adding more modular elements, but it's beginning to look a little cluttered. I'm going to have to watch my use of orange in this scene! Gonna make a modular pipeset next to go along the ceilings.
I got some screenshots of some beginnings of modular geometry on this project. Keep in mind that these (even though they are modular) are blockouts, in other words, they are placeholders. I just wanted to show them out. Tell me what you think. Cheers!
Well, the modularity is not so much in the mesh, but by the textures that im going for. The windows can be modular, the columns and ceiling. All the rest is unique. It's all considered shell modeling. I don't think I will build any unique modeling for this. We'll see.
Hello Polycount, I played tons of Warzone lately and visited this place many times (lol) so I wanted to recreate it in UE 4. I will update my progress here as I work on it and as I get time. Its gonna be hard or long one since I will be working on it after my studio hours. Gonna be merging different variations of the map…
Hey guys, I've started my first UDK project - a near future vaguely sci fi city environment. This concept is a paintover of a quick 3d blockout from max. I've now started blocking some stuff out in UDK with a couple of temp textures and a temp skydome. Textures will be diffuse and emissive only. Hopefully sort of painterly…
THIS PROJECT IS NOW FINISHED Check out the artstation post here: https://www.artstation.com/artwork/Kr3zb4 Feel free to look through this thread to get an idea of what my thought process was in regards to design decisions etc. Hey! This environment is a new project I'm working on that is set in a dark fantasy world based…