I thought about splines in UE, but after reading your comment I won't even try that. Making a texture guide in Maya seems good to me, cause it has to be pretty similar to real life, thanks!
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
I've done some searches on this and haven't found a way to do this within Maya. If this really isn't built into Maya it's a disgrace. Thanks in advance if you can tell me how to do it, or what plugin I need to install that's compatible with with Maya 12 x64.
Max's quad chamfer versus Maya Poly bevel. I messed around with the settings but I can't get it to work in maya. Any tips or tricks? I will be doing alot of hardsurface in maya. Do you guys use poly-bevels or creases?
I'm still learning Maya at the moment. I was wondering what your approach is to getting a hi poly ZBrush file from Zbrush into Maya? I exported out of ZBrush as a Maya file and as a .obj. Each time the model comes in flipped. Is this common?
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Does anyone know a way to achieve something like Skinwrap modifier function from 3ds max inside of Maya? I need in Maya to "skinwrap" some belts, saddle holsters, etc to the character body - then to convert, somehow this assets to skin. I am pretty new to Maya, i am a native max user. Thanks in advance! ML.
I did this in Max, but want to know how I can do this in Maya Loop select the edges Move the edges up with constraints to edge turn on. here is what happend when I do this in Maya, cuz I don't know where the constraints to edge is in Maya. The OMToolbox's slide tool is kinda weird to use. So any Maya users know how to do…
I am new to doing items for Dota 2. The only program I know well is Maya and Zbrush. I have had no problem opening the models in Maya using the Maya folder. However I have had some issues getting the original textures onto the model once it is in Maya. If anyone who has been making items in Maya could help me get these set…
some questions that are bugging me! 1. is it possible to work with max and maya in the same pipeline (e.g. max for modeling and maya for uv)? 2. where can i find any plugins that convert maya's keyboard shortcuts to max's? 3. are there any maya plugins that do some thing that max is great at, for example: shell modifiers?…