Taking a break from UVs and baking. Planing to finish this one for game pipeline. It was a great learning experience and lot of fun! Based on the art of Bogdan Rezunenko Sculpted in Zbrush, rendered in Modo Work in progress
This may be a silly question but is there a way I can render a model in 3ds max that will show the little dots that represent vertices? I'm only doing this for a small simple model to demonstrate a work in progress image. Thanks
So this is my hand painted wood texture, first time rendering in marmoset 2 so any feedback would be really helpful https://www.facebook.com/840971382580112/photos/pcb.1092577280752853/1092575237419724/?type=3&theater
Is this a feature or is there any talk about adding something like this? I found this tut that's cool albeit a bit hacky. This would make Marmoset more of a candidate for being a concept tool. https://80.lv/articles/tutorial-rendering-passes-in-marmoset-toolbag/
Hello, I was working on a personal project recently and wanted to practice my scan data cleaning techniques. I used many references from the most recent film; the bust was rendered in Unreal engine. Any comment/critique for improvement will be greatly appreciated :)
Vray GPU; "Vray" setting (I assume this means to just use CPU for rendering); Literally nothing is changed except the render method, both are Vray. I've been tweaking around with different settings, trying to fix this for over a week. This does seem to be exclusive to Maya/Vray2023 though, as it does not happen in Maya 2022
What's the end purpose of this lightmapping? Is it just for rendering? If so, I think you may need to make sure you are storing your lightmaps in a 32-bit format so you get a wider range of possible values...? I'm not too sure, I don't deal with rendering and 32-bit stuff often. If not, and this is for an engine of some…