I know people have said don't use a lot of polygons, and keep it basic, but a really good way to do that, especially with mechs is to model it piece by piece rather than starting the whole thing from one primitive. This way you can get the complex shapes you want without having unnecessary edge loops. Think of creating the…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Hellooo Polycounters. I recently posted this on my couple-week-old thread, but as I had feared, it was too deep within the bowels of the internet to garner any interest (except Toxic_H2O's :D thanks) As of now I am a fresh-outta-school 3D artist looking for work, specifically, game environments, and was wondering if the…
Is this going to be animated/blendshapesed/morph or just clean topology for sculpting fine details / low res version for texturing ? What ever the answer there are some weird form and edge loops but if its not going to animated don't concern yourself too much One thing I suggest to change is her jaw angle and underchin…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Hello, Thanks for your Time: I'm looking for a Flexible strong Figure Drawing Mentor with an eagerness for teaching material at a down to earth understandable pace. I've been practicing with art for a long time now but I haven't had much luck finding a consistent mentor for this specifically, and am Self Taught rather than…
I'm developing a 3D game prototype (in unity) and altough I can model some basic items with blender I need help with characters and more intricate models. I'd love to collaborate with some 3d artist so i can pitch a really good demo to publisher or kickstarter and if the project gets funded maybe we can team up and work…
Hello, FPC is looking for passionate artists to join our wild ventures we are dreaming of! We have many ideas which we want to build many open source projects for schools, universities and museums. For that we are preparing some proof of concepts, which you can be a part of and learn along the way. we're looking for…
Already checked the discord, slack and such link. There doesn't seem to be anything with screen sharing. Looking into alternatives, The hangout were a great social interactive learning environment, I gots lots of learning to do. Glad to still be in the land of the living with all you schmucks!