Hey! My name is Lucy Webb and I am an Animation Senior at The College for Creative Studies, and I have a minor in Game Design. I plan to follow more of a video game career path, so this is great to document my progress as I grow as a 3d artist. My first project is an environment diorama, influenced by Cyberpunk 2077 and a…
More progress shots. Updated all the textures on my pear tree. No pears yet though. I was able to snap to geo, made the process a little easier. WIP for the new bark texture.
Hey man, digging the idea for this character and progress is looking sweet already. Will be awesome if you can get ripped bandages and torn clothing with his burnt skin, looking forward to following the process :)
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
thanks so much for the feedback guys! enoki - thanks, yeah I have uped the spce and should now be reading more like metal! Abrvpt - I am getting this alot. You can get red stocks like this - http://i21.photobucket.com/albums/b280/Sycoil/AKTable.jpg But not many people seem to know. I might change it, im not sure!…
Nice progress :+1: I think still have this guy's tute sitting in a HDD someplace (when this app was free) and your project has indeed served to have another crack at parametric modeling - near future: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Edit: Maybe Blender bridge…
hey guys, sorry for no updates at all, im still learning to work with Zbrush and learning the process of texturing. hopefully i'll show you my new progress soon. Have a nice Holiday! Wiz
awesome work! I love the lighting in it. Any chance you can ctrl+alt+shift+'e' your progress next time you do a painting? I'd love to see your process :)
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
Hey, I'm really enjoying substance painter right now. However I'm confused as to how I can export Specular maps for UE4. IN SP the only shader option I have is Metal-Rough, from my UE4 understanding metalness is not what I want as I've been painting specular maps. In the export options there IS a gloss-specular option…