Started an environment project with a friend, thinking of hitting the marketplace if the results are satisfactory. First assets are photoscanned rock meshes. We will move onto vegetation, water and effects after these, then the hero assets like worn out tents, weapons and equipment. Any requests on what kind of environment…
Hey, I just wanted to help spread the word about this little gem trying to get Steam Greenlit, if you like what you see it could really use your votes! http://steamcommunity.com/sharedfiles/filedetails/?id=572005235 It lets you create 2D or 3D backgrounds for your desktop as well as Steam Workshop support to sell them, see…
Hey everybody, I just finished my latest project and I'd love to get some feedback on it. The main reason I did this was to learn UE4 a little bit more. Please consider go to my Artstation for more details: https://www.artstation.com/artwork/lVlJgk Thanks,
Exporting to .obj and importing back into max fixed similar issues for me. The mesh was fine in max, but in the engine some of the normals were flipped.
Hi, Maybe this is a stupid question but i want to know if with UE 5 and Nanite the materials that exists in my project doens't need to be optimized as before. For example: I have six different fruits. Instead having a texture atlas for all of then, i can use one material per fruit now, without worring about it? Thanks
This is my first environment I'm doing solo for some practice. Never really was to confident in my texturing abilities so I'm hoping I can get some advice as I go along with this project. I'm not sure if I should be going to texturing now or if I should start modeling the smaller details first.
http://www.ruf.rice.edu/~pound/#werd http://www.kleimo.com/random/name.cfm Here are some cool random name generators for all kinds of uses. Mine will be for my fantasy fighting card game. Perhaps this can help any of you out there needing some character or bot names or you writers like Sundance & Kirin for your novels. : -)