Hello, So I animated a character running (I didnt keep a T-pose at the beginning). And I would like to attach a coat to it. The coat is still at T-pose while the character is at the running pose. What should I do to attach the coat to the character whith the coat Moving as the character is running without restarting the…
Hi guys, I'm continuing to discover all the fantastic stuff Toolbag 3 has to offer. I'm currently experimenting with the GI system and more specifically with the emissive textures. One problem though, they don't seem to actually be illuminating anything. I activated GI of course, and played around with the strength…
Let's say I have a unique large rock asset, 3 x 4 x 6 meters, but the texel density is 1024px/meter. Should I use UDIMs? Should I make one huge texture (10k x 10k or something)?
Hello friends, I had a question about if its possible to move components/squares/pieces of the UE4 landscape. I want to move the orange selected piece to the right into the empty hole. Thank you. https://gyazo.com/f3b6792508da05c567db8d54ebe34816
Hello, I'm working with some curves I've created using xgen and I'm running into an issue where maya is only letting me convert the curves I've elected to control vertexes one at a time. It's a major pain to have to keep right clicking control vertex in the menu so I can edit them all at once. Any ideas as to why this is…
I am currently trying to set up my scene so that I can render the groom and my character out on separate render layers. However when I have the two separated out the back of the hair that should be blocked by the head renders out as well. Is there a way to make sure that portion is blocked when rendering?
So I'm trying to go for a sci-fi look with some of my work, and I was wondering, how might you go about UVing rounded edges? This is a closeup of a doorframe that I have right now. I was able to get the UVs sort of OK, but there's still some distortion, and I was hoping to learn other people's techniques.
This may be a simple answer for most of you but i was wondering how i would go about adding holes there the clinders are, keeping it within quads and being able to mesh smooth/turbosmoother afterwards - tried boolean but im not getting anywhere with that these are where id like the holes to be set and if it helps this is…
hii i want to make this edges to curve for use in xgen... i have tried polygon edge to curve>convert>modify but it convert only one edge loop :( tnx for help