Yeah, that's definitely a noticeable improvement. Start messing with custom messy brushes for large scale discoloration and texture (think along the lines of using a sponge to paint roughness on a canvas) and keep plugging away at various scuff marks and edge wear with a small sharp brush. I find keeping sharply defined…
AtomicGuppy: You may have gone up too high sub-d too soon as it seems a bit lumpy. Terminator2: Looking like you have prorgressed qyite a bit. Your take on the face is very human but its cute. Tan: Can't wait to see more progress! Arcitecht: your low poly looks pretty solid so far. PyrZern: You don't have actually explode…
Hey Guys. Right now I'm on the texturing process of my character and I'm seriously struggling how to go about texturing the skin. I've done a diffuse map but I don't know how to do a specular or any other map at that matter. My question is what maps do you need for SSS and how do you create each map ? I'll be putting them…
Hello everyone. I've been a long time lurker at polycount (mainly at the awesome WAYWO thread) but never decided to sign up since I don't have much to show for myself. However with this contest I decided to give it a try, though I'm guessing I'm probably just one of many :tongue: I am already more than halfway through…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…