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subsurface scattering Process ? Need Help

polycounter lvl 3
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KurtPoly polycounter lvl 3
Hey Guys.

Right now I'm on the texturing process of my character and I'm seriously struggling how to go about texturing the skin. I've done a diffuse map but I don't know how to do a specular or any other map at that matter.

My question is what maps do you need for SSS and how do you create each map ? I'll be putting them into Maya Arnold.

Thank you in advance.

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  • Scruples
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    Scruples polycounter lvl 10
    I would just hand paint it, I should mention none of the bakers in Zbrush will get you a usable SSS map (closest would be an inverted normal AO map), Substance Designer and Xnormal can make decent ones but you'll still need to overpaint them regardless.

    For maps, a single map controlling the overall strength is usually enough, esp for something stylized like this, I've seen people use as many as 3 maps, SSS strength, Subdermal and Epidermal. YMMV
  • KurtPoly
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    KurtPoly polycounter lvl 3
    Ahhh right, yh I've heard about the Sub and Ep maps.

    Cheers for the help. Ill see how it turns out :)
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