@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
So i'm just curious on if anybody knows how to do this. But I know that you can sculpt in zbrush then make bump maps from that and use it. But can you do the opposite and create a bump map in different program, Import that bump map in to zbrush then apply its properties to the actual mesh. Is this doable?
Hello! So I've been working in maya and I've never come across this issue before. Maya randomly crashed, then when i re-opened my file, everything was completely gone. Nothing in outliner/workspace. I googled how to recover temp files, but it didn't seem to work. I thought the file was just corrupted so i started over. I…
Does anyonehave any idea what is going on in Marmoset 2 and how to fix it? I've done normal flips, Set to Face in Maya, ec to fix this but nothing seems to rectify this. [IMG][/img]
I have these glasses traced with nurbs curves, and was wondering if there was any way of making it solid. I think i know a way which involves just using the curves as guides, but is there an easier way? Using 3ds max 7
Hey guys, I have been following the tutorial on Zbrushcentral as I am trying to learn it of course... Here is my first asset and I am going to add a bit more to it too. Any feedback would be great :)
Hello, When I export an obj from ZBrush and import it to either Blender or Topogun, it puts the centre point at the middle of the mesh. This messes things up when going back and forth. When I rig a character I have to move it up so that the base is the centre point. Is there any way to set the centre to a common point so…