Hey there, folks! Here's my W.I.P. topic for the "CS:GO Weapon Finish Contest". Here will be posted creating process of my AWP design. :blush: So now, let me introduce to you, my step by step process! There's not really much to say about that project. Maybe some lil comments over pictures time to time. Workshop:…
Does anyone know how (if it's at all possible) to setup a batch process for Swarm? I would like to build several map (lightbakes) over the weekend and not have to look at my pc every couple of hours to see if it's light baking is ready.
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
Compared to some of you guys, mine looks terrible. Seriously good work guys! particularly the renderings, i LOVE that soft white high quality look! im trying to learn how to do that in maya right now. but here is my progress; little late to the game, but better late than never right? Render Progress1 only one photo for…
Well I tried it out because I love this stuff. Neat little game. There were several things that I found a little troublesome, mostly interacting with the notes and stuff that I found. But it was pretty scary, it did a good job with the overall feel of things. That being said, I didn't finish it. From what I can tell, you…
*I use Zbrush, substance painter, Maya and Marmoset Toolbag. So I'm at the point in my project I need to work on hair and tassels. I've done hair before and a very rudimentary way with exporting fibermesh hair cards out of zbrush, throwing it into marmoset and just using the opacity channel and albedo settings to give it a…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
I've altered my post processing I do to these renders, which is why they look a little different. Unsure if I'll keep them this way. Though note, .gifs wont have this same process... to much work. I've made a fair whack of progress this weekend, mostly getting some of the finer details; pipes, hooks, lap irons and such.…