Hey guys so I been at this for about 6 hours and starting to get tunnel vision plus its 5 something in the a.m lol. But yeah just looking for some good feed back I dont wanna take the detail any higher yet. But any feed back tips would be great, if Im on the right track would love to make this a portfolio piece. Thanks PS…
CLIENT: AHMED PROJECT: CONCEPT ART CATEGORY: CONCEPT ART Concept Art Service doesn’t have a
specific format — it means the creation of virtual ideas transformed into
simple sketches, elaborate computer-edited drawings. All 2D/3D Concept Art for 2D/3D Concept Artist shares two things in common: it’s comprised
of 2D still…
Hi everyone. For the first time I have installed Megascan Studio. The problem is that: when I select the folder to unzip my model, asset it starts but it remains still without doing anything as in the attached image. Nobody had this problem? I use Megascan Studio 0.917 and Windows 10. Nobody could give me any advice?
Hello everyone, I am a sales manager at Peacox Studio. We are looking for projects. Peacox Studio is a Georgian based art company. We deliver High quality for Low Prices. We offer: 1.) 3D art. 2.) 2D art. 3.) Animation. 5.) Web development. 6.) Character design. 7.) Level design. 8.) Web development. 9.) NFT 10.) Pixel…
Black list Marty Howe and figure head studio. I worked in a studio that fired him awhile back. No one in the whole studio had anything nice to say about the guy and all warned me to stay well away from him and his studio. I've also heard multiple accounts of where this guy was insulting people following up with his jobs.
Hello, where can I find a tutorial for making Quake 3 Models with 3D Studio Max or any other tool. What does I need for 3D Studio Max for making Quake 3 Models?
Hello I'm currently a third year Games Art student and part of our coursework is to reach out to companies in groups and request either a studio tour or company interview I was wondering if there is any advice form anyone in the industry on the most professional way to tackle this? Is this something that studios are happy…
Because of the current world situation I got to take my office Wacom home. I finally decided to try my hands at some sculpting in Zbrush. It's fun but hard. I know there are probably lots of anatomy mistakes here, but I would like to hear what someone with more Zbrush/sculpting experience than me would say about it?
So, this is my first attempt at a potentially game ready prop. At this point I'm not really sure what to look for or improve here. I know the textures could be higher res and handled a little better, but I thought this turned out ok. What can I look out for when improving my modeling and texturing skills? Thanks everyone.