MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…
Hello! I’m a beginner 3D artist looking to collaborate on projects to gain real experience working in a team. While I have extensive experience following tutorials, I’m eager to apply my skills in real-world projects and learn from other talented artists. Here are the skills I bring to the table: * Blender: UV unwrapping,…
Random question not really pertaining to 3D specifically but felt this might be the best place to ask. This application i am using has the most eye bleeding colors ever, i want to change it's theme/scheme is there an application program tool or script out there perhaps someone is using on the hush,hush, that can change the…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
I haven't posted a whole lot of progress on here as I've been keeping it fairly close to my chest, but I have finished this project!I can't seem to post .mp4 files on Polycount, but they are also animated, and I even did a composite of what the animation would look like "in" the game. You can see these animated on my…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
So I got a reminder that it was 10 years ago I did my first Zbrush sculp! Think it was kind of fun to see where I started and where I'm at now. Hope it is okay to bump this old thread! :)
Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
Revived a neglected portfolio piece that earned a “WOW 😍” from my biggest supporter, my wife! 🎨 Through various projects and mentorship roles, I’ve mastered hardware, software, art direction, and project management in last few years and of course still learning is why I love this industry. Getting ''WOW'' from loved ones…