Looks great man. I like how you used normals even though you've gone for that hand painted look. I didn't think people used normals for that style too often.
The HighPoly's look awesome, and i really like what you ahve done with the dead end. I would love to see some of yoru texture maps for the dead end. Overall great work though. keep it up!
Perfectblue - Yeah... that caught me off gaurd. Fixed now! ;) Upgraded to a Pro account. Kevin Johnstone - :) A lot of something went into it! I don't know if it was love though lol. I agree with you though on not being 100% sold on the walls. They flattened out a bit more than what I intended once the normals were cast. I…
Awesome! Glad you guys like it! :) I just had to upgrade to a Pro account on Photobucket because I used up all my bandwidth which was supposed to bring back the pictures immediately... but they are still not there. I am looking into the issue and I am sorry if you guys can't see the pictures.
how does the grate (sewer thingy) on the floor behave in-game? is it one single texture (hole and grate), or is it modelled hole + grate? you could use something like bump offset in UE3... which lets you use two textures that move at a different pace as you pass by, giving you the feeling its modelling work :)
ugh! I guess I am done. Still figuring out how I want to display my textures... but I figured I would go ahead and get this up here. This was some work I did for 3docean. You can go and buy this over there. Here is a link to my collection. I hope you guys like this. I learned a lot. First hand painted texture attempt as…
I can see a lot of love went into this, turned out great. I'm not sold 100% on the brick texturing style, but thats probably more to do with my liking the hipoly versions and being used to expecting a different result. As a set though it seems to work really well and that Diablo style is just so cool to play with. Great…
:) thanks guys! Ged - I have never done anything for publish... though I would agree that it is pretty heavy for something like that. As for an easy way of making it lower res? eh... Preserve UVs? And start collapsing? lol It has already sold a couple of times. And there is a guy who bought it and is working on something…
slave_one - I wouldn't sculpt as much as I did. I sculpted too many bricks individually. When I should have only done 20 maybe and then just arranged them in Max. I also wouldn't have made the corner pieces different sizes. Due to the concave corner being half of what the rest of the pieces were... I had to create a…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…