Creating a photorealistic character : Joan of Arc - Making of by Mike Hong Learn on👉https://www.wingfox.com/c/8377_2670_3352 Sculpting in Zbrush, Maya retopology, organic/hard surface modeling in Maya, Substance Painter projection for Skin textures, procedural texture generation for the armor, basic Xgen hair grooming,…
Ultimate Tutorial: Character Creation for VFX Learn on https://www.wingfox.com/c/9017_2670_27595 1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush. 2.Texturing is done in Substance Painter and finally xgen Grooming, shading and rendering is done in Maya. 3. Concept creation and post processing is done…
Character Concept Design: Explosion-proof Mecha and Universe Knight Learn on 👉https://www.wingfox.com/c/9011_2670_27256 What you will learn: 1.Tow high quality cases 2.Design theory and reference collection 3.Anatomy knowledge and mecha design 4.3DCoat sculpting knowledge 5.ZBrush refinement tips 6.Keyshot lighting and…
Dragon Rider_Cartoon 3D Character Creation Course in Blender Learn on https://www.wingfox.com/c/8904_2670_24533 WHAT CAN I EXPECT TO LEARN IN THIS COURSE? 1.You will learn how to sculpt, model, and render from concept in Blender 2.You will learn how to do a dragon character in Blender 3.You will learn how to do a boy…
Character Creation Pipeline for Game Production Learn on https://www.wingfox.com/c/8462_2670_9028 The core knowledge points of the tutorial / What can be gained after learning? You will learn about characrter creation piple-line and bit about every industry standard programmes. 1. Sculpting Garments and face; 2. Real-Time…
Shanasheel of Baghdad - 3D Game Environment CreationLearn on https://www.wingfox.com/c/8448_2670_6859This course will bring you a comprehensive understanding of the entire process of creating a 3D game environment from scratch1. Reference Research2. Blockout Creating 3. Modeling Using Face Weighted Normal4. Materials…
Create a Gothic Hallway in the Style of Dark Souls in UE5 Learn on https://www.wingfox.com/c/8760_2670_23506 Core Knowledge Points 1. Lighting and the new Lumen system 2. Environment Design and how to design architecture for environments and how to look for reference 3. Asset creation (Modeling, Sculpting, Uvs and…
Creating Next-Gen Environments in UE5 Learn on https://www.wingfox.com/s/8825_2670_22627 What will you learn: 1.Using UE5 new technologies like LUMEN and NANITE and 2.How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment 3.High Quality AAA Prop authoring for games…
By Hao Jinjian More detail on https://www.wingfox.com/c/8356_2670_3120-Sculpt the base model for a high-poly model, adjust topology, unfold UVs and bake maps in ZBrush. Make ornament in Maya. Make clothes in ZBrush and Marvelous Designer -Make skin texture maps with both PS and Mari, including diffuse maps, displacement…
Creating a Game-Ready SciFi Soldier Learn on https://www.wingfox.com/c/8353_2670_3020 -Learn how to start to sculpt high poly of the character in Zbrush by using base mesh -Learn to import the character into Maya doing retopology and UVs unwrapping. -Learn to do texturing in Substance Painter. And then we'll handle skin…