A caveat; some people are hired solely to make highpolys in Zbrush, which is what I did for Path of Exile. It's definitely worth learning everything else though as a broader spectrum of knowledge and skills simply makes one more hireable, and more knowledge about retopology, texturing and animations will make your…
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Finally finished my tribute to Akira Toriyama, Tori-bot. Sculpted in Zbrush and printed in resin on an Elegoo Mars 2 pro. Available on my Patreon, Gumroad and Ko-fi.
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
Ok, for some reason ZBrush has very weird Zooming behaviour and i dont know why. A year ago, i didnt have these problems: https://www.youtube.com/watch?v=itkYUxzgsPg https://youtu.be/V8OQGhRzS1E
My Frist Project in Zbrush, Formally was using Blender to sculpt but wanted more tools. Ive Been Using techniques id use in Blender Don't know how to Step it up now that I'm in Zbrush?. If you See anything i can add HMU All Criticism Welcome
is it zbrush? my preference would be to do anything that requires a lot of transform manipulation and selections in a regular 3d program like blender or maya. You wouldnt need any special techniques to do it there other than just group feathers into layers so you can select them easy. If you set pivot point to the base of…