Hi, if someone wants to be grooming artist, what is better to have on a portfolio , a real time hair(haircards) or rendered xgen ? by better i mean what is more valuable to the industry?
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
Hey everyone, wondering if anyone has tried importing xgen descriptions into Marmoset without converting to geometry. I tried alembic caches, but it doesn't seem to work. Just curious if anyone has ever tried it.
Personal project Furthering practices with Xgen C&C are welcome Modeled everything in Zbrush Xgen Fur done in Maya Texture done in Substance Painter and Mari Vray-Render Comped in Nuke and photoshop concept by Ilse Gort
Not specifically for games, but here is an interesting demo on using XGen for doing long hair: [ame="http://www.youtube.com/watch?v=yBzQGgMG3dg"]Maya Monday - XGen tube groom for long hair - YouTube[/ame]
Without a good Maya TD i see no way to restore it. Thats why i dont use xgen core. I go with xgen interactive. The thing with maya is that all studios have TDs that are able to repair such issues.
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)