Nanite-like tech is in the chinese-market-specific (for now, anyway) branch of Unity. Seems fair to expect this stuff in time to show up in other engines as well. In my opinion disk space/download size concerns will make sure this tech gets applied very selectively on projects that actually have to ship. Download size…
It's been a while. My latest personal is now for your views, here and on ArtStartion. https://www.artstation.com/artwork/LR6EXw 2048tx/m, in 4k/2k maps will bump with more tech breakdowns
Hey, what trade journals and such do you guys read to learn more about art and tech? I'm finding myself doing a lot more hands-on work these days, and I want to make sure I stay sharp and keep up with the latest tech and what everyone else is doing. A couple I found this morning are www.fxguide.com (which has an awesome…
If the goal behind the tech is to replace or in some degree even be better than polygonal tech or previous existing voxel tech, but that doesn't stop the government from believing it will be profitable. Money has only gone in, not out from unlimited detail, and that's since 2003.