Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
I could also say based on my experience that GPU renderers are interactive only on simple scenes and once you scene is getting huge with gazilion of instances, hi res displacement, hairs etc they are somewhat starting to get less convenient than CPU ones. They still do final render quicker but getting less interactive than…
hey, great replies.. thanks guys Kub -- cooommmoonn you know as well as I do that you can't always second guess a movie's themes before you see it... although I also try not to watch trailers, as they ruin the film. Even so, It upsets me that we're still dealing with these morals as a culture. weather i go see these movies…
This is a character I've been working on for the past few months, and a first try at a real-time character. Character: 83K tris - six 4K UV sets Weapon: 23K tris - one 4K UV set Sculpted in Zbrush, clothes in Marvelous Designer, retopo done in Blender, textured in Substance Painter, render & lookdev done in Marmoset…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…
#2 Well, nothing ever looks good in Maya preview or working view modes, but if it looks bad in a render that is a problem. You don't have any of your screenshots labeled but I'm guessing from top down it's Zbrush, Arnold, Maya? The facial structure and proportions in each all look about the same. If you could go into more…
I've got you beat on the "anal" department. A list of my pet peeves when working with other people's files (some of these are very 3ds max - centric so bear with me): - People who save our their max files with a single viewport maximized, usually in "User" mode. Upon toggling to a four pane view, you discover that ALL four…
Hey Polycount, this will be my first post here on the forum :) . I recently started making my first enviroment in UDK. It's alot to learn but I think I got a pretty good grasp of the basics now. However I ran into a problem last night. I've made a tree with alpha planes for the smaller branches. It looks fine when I render…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…