I want to create a custom paint effects brush in maya consisting of a single poly with an alpha texture applied to it so that I can use it to create hair... can't seem to figure it out though cause I'm stoopid Anyone know the answer or know where a tut might be? it would be greatly appreciated.
Sculpted in Zbrush to get Ambient oclusion and normal.. Doesn this still count as Hand Painted Texture ? [sketchfab]5587c696edf64223ba7de71986e34d72[/sketchfab]
Hey all. I'm working on a new texture and I was wondering if anyone had any links or good tips on painting metal for armor. I'm stumped right now and just saving it for last at the moment. If anyone has any good links / tuts I would be most appreciative for the nudge in the right direction. Thanks. -Dredg
@Dmorgan Absolutely not too late! Glad to see you're keeping up with it and working to get it all finished. =) I'd say you have a good shape going on with everything in place. At this point, I'd just refine the texture work you've got with it. Right now it looks like you're using some noise textures but I would recommend…
Ok. So i write a simple script. And it's works, but unfortunately only once. Second time you use it script jumps to the end part and invoke previously selected components. And i can't understand why ? Can someone please help with it.import maya.cmds as mc # this script creates 3 selection sets with preselected components#…
Hey, pretty simple question for you guys. I currently have an object with 8 polygon planes inside which are set up to mimic the way a camera aperture functions. I can animate it as it is now, but I need to rotate the thing while preserving the pivot points of the 8 polygons inside. It's important that these things move…