As far as the rumoured specifications go, from what I've heard it'll have Dual Core 2.5GHz CPU (futher rumour Dual CPU Dual Core) Dual Core ATi R520 600MHz GPU (10MB Video Buffer) 128/256MB System Ram (no one's been clear on this) 16MB Audio RAM (Same Audio Chip as the GameCube I think) 512MB CompactFlash 54Mb WiFi b/g…
That's why you don't devote too much time to your rookie effort. Make a really, really simple game. We're talking on the same interactivity level as "punch the monkey." Then just focus on putting your own art into it. You spend as little time as possible on the game, and focus on the art. Grab a copy of Unity, and export…
Team name: Daedalus Development Project name: War of the Roses Brief description: A computerized version of the boardgame 'War of the Roses' (original name 'Rosenkonig'). The game has been made by me to use as a demo with my job applications. Work on this version started at the beginning of this year, although work has…
hello everyone My name is Tevin Henley, and I am a student studying Games art and animation at SAE Institute London. I am Currently in my final year doing my final project and dissertation that I hope you will be able to either help me with or give the relative information that will help inform my thesis. At the moment the…
I don't quite understand the bit when you say "Now when I try to save my CGF again from the editor (with the custom material)" what does saving the CGF from the editor mean, why? The material name that is applied to the mesh at the time of export from max is written into the CGF file itself. This means that you only ever…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
In some cases, it does matter who you know. It makes it easier for someone to do like a casual background check, as loose as it sounds. I can see where if they're familiar with the school they went to, they can contact them. If they're in a circle of artists, Polycount, same thing. I think people naturally do it. The…
Im with Oxy. $45~$55 for a game is too expensive for any system/PC. Being on a budget and looking to purchase a home soon, I cant just go blow that kind of money every paycheck anymore. I gladly bought serious sam the day it came out cuz it was a cool $20 bux. That was a well priced game and fun as hell. Thankfully we live…
Hello! My name is Christopher Green, I am an experienced Technical Artist and Environment Modeler. I have been working in the game industry for over 5 years at 2K Marin with 2 shipped AAA titles (Bioshock 2 and The Bureau: XCOM Declassified.) I am very self-motivated, love to learn, I am above all else a dedicated team…