well i havent changed much with the overall scene yet so please do not worry, i will still make the changes which have been recommended. i just thought id show the updated materials and new props i threw in today.
maybe we need a junk sub forum, somewhere to move all the going-nowhere threads....could be mucked out weekly and give the kids a place to play ;-) could even have some stickies with the best worst forums.... id hang out there for a pound
http://steamcommunity.com/sharedfiles/filedetails/?id=679979317 Here is a link to my Steam workshop thread, its not much of a design since it is a mil-spec weapon, but it still has a catchy look to it. Hope you like it! Sorry bout your eyes :P
ive had an idea for a while in which we would have to create a "Boss" character, and place him in a pre-made arena. something circular and enclosed ala metroid prime or legend of zelda. id love to make a giant boss character, lots of creative potential.
Hi dude, what do you mean with "disconnected UV island" ? I made 2 vertions... one vertion has the body and the head together ( but...differents ID material to diferenciate them in substance painter , so joined or not , substance only read Meshes convenctions with materials ID or whatever called )... in that process the…
Thanks .wiki and Bartalon for your help! I started over again and this time I did a tile with 12 different bricks. I baked a normal map in xNormal and it came out seamless :) :thumbup: I also baked a mortar plane with the bricks to fill out the gaps :) The problem I had with the mortar plane was: I exported a plane from…
Nice! In terms of feedback id ask what youre rendering this in? In terms of real time it might be worth looking into UE4 and getting a super nice car material setup. When cars are in such a clean condition as this one looks to be then a lot of the detail and realism comes from the paint and how its reflecting the…
eld - polycount is a game art forum, aside you/neox/razorb/vig and a few others I cant really think of many people who are in the act of tinkering with the gameplay side of stuff - at least publically. And come on Super Cow, think about how recharging health changed combat a bit more on your own without having people spell…
15 minutes till 30 minutes for a character with 2000 - 3000 poly´s using UVLayout. A day or 2 with just 3dsmax. UVlayout takes some time to learn as almost everything is controled via shortcuts but it´s worth the time- its sooo much faster and fun for once. You have symetry functions, straighten tools and lots of other…
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