The Borderlands 2 book if you haven't got it is fantastic, I have quite a few of them, a lot of the ones from ballistic publishing are good, the uncharted 2 and god of war one's being standouts. I have to second what has been said about the halo 4 book, although I do find it quite annoying when a majority of a book…
I'll have to watch it again later when my kids asleep so I can full-screen with the sound turned on but, hmmmmm. I absolutely love the book and have read it a few times so the Z-heads being runners is a put-off right away. So many of the good tense moments were just the overwhelming numbers and the military's high-tech…
[ QUOTE ] The leaves covering the forest floor caught my eye, plus the amazing pic of the Asian Woman's head rendering, does this mean that Crysis is ahead of Unreal3? Im Vaklempt, discuss! [/ QUOTE ] Not sure I'd agree that the womans head is amazing. It's a high res model but that's not a very good use of bump/normal…
Hey everyone, Thanks for your feedback. I've been pretty busy with stuff at work and home recently, but the last few weekends I was able to return to this project and make a little more progress. Here's the first pass on the gun. My main source of inspiration was the amazing gun designs from District 9. Here's some images…
I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
We are recruiting for a senior level, lead 3D artist for a full-time position at the studio. Ideally the candidate should have a minimum of 6 years production experience, with some of that time spent in a supervisory or lead artist role. This experience timescale is negotiable depending on portfolio. A specialism…
Humerous Possibilities (well at least in my head): Atlas: "Jack, would you kindly...f--k me! Oww! Damn-it! I spilled my damn coffee all over my pants. Shit. *furious wiping is heard* damn-it...this is going to stain. *more wiping heard* Just hold on a minute Jack...Jack? Jack are you there? Hello? Aww...damn it..."
Hey there, As a kid I played the hell out of Dead Space on my horrible desktop pc struggling to run it on the lowest settings and still making me crap my pants. Good times. Stumbled upon this concept from Heng Z https://www.artstation.com/zz-heng, the dude is crazy good, and just had make it in 3D. Hope I do it justice and…