Hey there,
As a kid I played the hell out of Dead Space on my horrible desktop pc struggling to run it on the lowest settings and still making me crap my pants. Good times.
Stumbled upon this concept from Heng Z
https://www.artstation.com/zz-heng, the dude is crazy good, and just had make it in 3D. Hope I do it justice and not screwing it up.
The goal is to make it game res, do some sweet sweet pbr in sp, render it in marmoset or unreal and or probably, hopefully have something decent for my portfolio.
First steps have been made the past days/week playing around with the proportions and figuring out how the thing is coming together. Still gotta get creative with the back, which is probably the most important part in a Dead Space suit and figure that out.
Fun stuff, much to do, super excited! What else am I supposed to do, watch the world cup? xD
Replies
Quick renders in keyshot:
Still not sure if I should change the back or leave it as is. After applying the colors I'm kind of losing the horror aspect of Dead Space with this one, but I'm hoping that with some more polish and some good textures/lighting that could change.
Started detailing the high poly, feels like most of it is complete, but it still needs small tweaks here and there.
Did some iterations for the back of the suit and so far i'm ok with what it ended up being. Any feedback or tips are highly appreciated!
Next up more detailing of the high poly and starting on the low poly and UV's, that should be fun.
Finally, I can sort of say it's finished. I'll still keep on improving on it and see how far I can push this dude. I'd love to hear any critique or comments!
Here's a link to the marmoset and a few more renders: https://www.artstation.com/artwork/3Aknv
The shinier areeas need that too
It look like you rush to quickly on detailing this guy and didn't take enough attention in basic shapes and proportion.
You have nice details but your character lack stature, and well defined form of the human body underneath the suit.
Take a look back at the concept and even if the suit is meant to be bulky you can see how shoulders are visible, waist clearly marked or how white plate on the pectoral area are here to add volume in the upper chest so he dont look like a soda can.
Your legs are too cylindrical also, look on the concept the curve on the leg formed by the thigh, knee and calves. There is basically no knee definition in the shape of your leg.
There is a problem also in the definition of material, the piece on the thigh, look strange to me, the front is really smooth like some kind of hard plastic but the back have a lots of folds like cloths so I can't tell what material is it.
Stay focus on shape and proportion for the next one before detailing .
Fixed the knees a little bit to be a little bit less cylindrical, enlarged the chest shapes to add more volume, fixed the leg position and some clipping, enlarged the shoulders and moved them slightly upwards as well.
Added lots of dirt, scratches and roughness variation to the shiny and non shiny parts.
I'd love to hear some more feedback if this looks better or something that I've overlooked needs fixing!