what are shadow maps you say? :poly122: you dare speak such blaspheme! :) well i'm not sure how technical you want to get. and i'm not sure how accurate i can get depending on how technical you want to get... but shadow maps form what i understand are basically a depth buffer image taken from the point of view of a…
[ QUOTE ] What in the hell are you arsewads going on about? He never said anything about his ideas or any of that, he said he wants to get a career as a game designer. Nothing wrong with that. [/ QUOTE ] I'll repeat myself in hopes you'll understand I wasn't flaming but offering practical advice. A design job is hard to…
Thanks for the feedback. I built regular models of these before the sculpts. You're definitely right about how it'd be easier to make changes down the line if I just did it all regularly but this was actually my first try at sculpting on weapons and I wanted to try something different. At least I learned something though!…
So here's the low down! and a fix for your max problem. First the fix, go into sub-object and grab your all the faces on your model, Shift drag and make a new model, (this is the fastest way to fix your issue) your geo has been corrupted by something you did, or by importing it from another package. You can also convert to…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
One of the guys on the UDK forum swears up and down that 1 unreal unit = 2 cm, which sounds about right. That would put the UT3 characters at around 6'2 and the GOW characters at about 10 feet--though of course both of those worlds play pretty fast and loose with scale. It's next to useless establishing anything like a…
JK: I dunno, that reeks of PC fanboyism. Claiming that console games aren't as good as PC games and lack replay value is pure ignorance. Do you even own a recent console? That "we don't get as many games but we get the best" excuse is the same one Nintendo fanboys use to defend the GC's small lineup. Fact is all of them…
Hello Polycount! I've come to realize that my documentation for any of my 3d work is lacking to say the least, so I'm starting this smaller project to try and get better at noting down every step of the way. If anyone has any feedback and/or critique on how I present my process, please let me know! :) Introduction I've…
Hey everybody- I've been trying to learn Hammer lately (Valves editor) to make a map for my favorite game, Team Fortress 2. I have been working on what I call a 3d sketch to try and get the feel and functionality of the map where I want it. I would really like to get some input from everybody on here on what I have so far.…
Hey guys! Been workin on a game project for a year long paper in my final year of uni. However I am focusing primarily on the visual aesthetic and gameplay is going to be investigated, but not implimented due to the priorotising off improving my modelling, sculpting, and texturing skills. Sandbox Heroes is a strategy…