Thanks, edited OP The glorious AAAAA button? Vanished in 0.02b -- erased like it never existed, once the council of game devs declared it obsolete. But hey, if the industry ever bounces back, we might resurrect it from the dead! Yep, collecting all the possible feedback. The currency is USD. If you select the custom rate…
Back when I had duty as a lighting artist, I would move on to the next scene, and the next scene, and the next scene, and the next scene, and the next scene... then once all of those were off to the render farm, I would, go home and have some sleep.
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Hey guys, I've been working on this small scene for the last 11-12 days and I thought it might have reached that point where it deserves it's own thread. I started this scene because I wanted something recent in my portfolio. It first started off as a lighting experiment/practice but I got carried away and did a couple of…
Hello ! Here is my issue: I am building a scene in UDK, and I added some small skeletal mesh of red papers hanging from a tree (This scene: http://24.media.tumblr.com/d711070f088552607e9f4547f62ddb39/tumblr_mijesgBQlZ1s6o4nio1_1280.jpg ). The thing is, with my ambient lighting of the scene, and the lights positions, there…
Ok! After critique, I decided to re-do the reactor core and kick it to 11 with all elements. It was 10 days of non-stop laboring, and I'm at a place where I can show it. I'm closing this scene for now and moving on to something different, but I do want to come back later after some distance and apply critique and…
Hey Justin, Overall, looking good for your first year. I like the arcade scene and the TV. I think your latest work, the underground Mayan(?) scene could be better. I'm not sure if you are aiming for console or mobile for that scene. Right now to me, it looks like a mobile game. I can't really see if there is any normal…
i agree with the other comments regarding the "clean-ness" of the scene when its meant to be an ancient gateway. another thing worth mentioning again is the lack of color in the scene, right now i see greyish and a few specks of orange. sometimes taking a look at things with a different perspective can help a bit: **udk…