Cheers guys. Definitely some good points raised. Both those areas are getting a revisit. I've been working on the other areas since and I'll post and up date later today.
That's coming in later mate. Maybe. I'm thinking of changing the primes of it. It all depends on how much time left I have :\ And... HEY MARK, did you get a job yet dude!?!?!
Was having trouble with the pose so reposed it; can rig at a later date to get the characters stance. Had trouble with the arms and anatomy in general; please let me know what u think :)
Well there certanly something to look at there. :D Any chance you could upload direct feed vid later once the scene is done, I would hate to see it ruined by video compression.
Thanks guys! Project is delivering today so I'll have to run through all the suggestions at a later date to see if anything works. I'll be sure to get back on what works though!
I wanted to share with you some updates I've done to Wall Worm lately. A huge percentage of my efforts lately have been on enhancing the level design tools in Wall Worm for the Source Game Engine. Recently I was lucky enough to be hired by Robert Briscoe of Dear Esther to enhance the VMF Import capabilities in Wall Worm…
I really like the paintover Eric. I've been trying hard to give it more depth with the lighting and by increasing the spec at the end of the plates. The problem is, as you stated, that the plates have a bumpy, organic end to them. So it was hard to catch the light so easily. I didnt want to lose all that roughness, but I…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Outside application and or plugin, probably best since some time has past to jot this issue down for a later date to review and look into for next time and just go ahead and manually do it, this is a good example of why planning ahead is important. Blender might help with this idk about blender to much though & jumping…
Being a main Ryze player for many years I always wondered about his true origins and the content of his Scroll. Based on one of his old taunts where he claims getting some of his tattoos in rune prison. My story is about Ryze's capture and entry into Rune Prison, his findings inside and subsequent escape. These events lead…