2/6/15 Today I focused on redesigning the bridges at each side. I also continued realigning everything again. Lots of problem solving since I actually had to play with several sizes of circle platforms and heights of this bridge. I decided to go with a shape the was not symmetrical going horizontally like my original plan.…
I am fucking hating this game! Could Enix make this game any more frustrating, the first boss destroyed me in two turns! And there is no save point before a boss so now I have to start over from town and lose progress. This game plays exactly like the original dragon warrior on nes, if you enjoy walking in a circle…
yep sure was.. ask poop he seen it..i wasnt doing anything to the model besides rotating it around.. but did no prob.. and with the centrinos its not like comparing a pentium 1.8 or an athlon.. i think the going conversion is something like add 30% to that number.. so a centrino running at 1.8 ghz is like 2.5 gzh…
So if the numerical value is less than zero, is that the maximum resolution? Is the LOD bias found in the properties of each asset (dumb question I know, had to ask it though) E.g: -1 equals full resolution (Close LOD/Max resolution), 0 (medium LOD), and +1 (far LOD) ? flkk: where do you type in "tiledshot x"? A screencap…
I miss digg. It complimented reddit so well, the two communities and their subtle rivalry really made for some great internets. I was always partial to digg though, not so smug, no circle-jerk sub-forum necessary. Come to think of it the fall of digg reminds me what's going on with game artisans right now. Online…
For the slot machine, what do you have your subdivisions on? Because it looks like it is not tessellated enough to support the detail. In the first image you can see lots of places where you can see the individual polys catching light and it doesn't give a smooth appearance (at the top around the three circles, at the top…
there are a few ways to do it. You can make a circle a s a separate object then turn snaps on and cut into the panel where you want the inset to be. If you have snaps on the cut should be accurate. You can also do it with inset then bevel the verts on the corner. You can use booleans if you want but you usually have to do…
Here are the 2 maps. 1 being low poly UV snapshot, 2nd being the high polygon normal map. As you can see, my low polygon UV are sewed together, but those places (which I circled the most obvious ones) are seperated and have huge gap. I want to know how can I make it so that when z-brush subdivide a mesh, it doesn't cut up…
our fears are only purpatuated by the media/s. here's a list of airlines that have never had any problems: http://www.planecrashinfo.com/noaccident.htm The worst two accidents I know of are: the 1985 Japan Air Lines one, where the flaps got stuck and the plane went around in circles for a few hours untill all the fuel was…
So how would you go about creating these assets? Especially the stuff circled in red. Any other way coming to mind other than individually modeling all of these toys and then placing them? I'm thinking about some displacement tricks, but I don't even know for sure how I'd go about that. The assets don't have to be…